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There's nothing like GTA: Online, for better and for worse
The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true. To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up. But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year. But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?” Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC. That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost. We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present. The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them. I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember. The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
Mildly Interesting Trivia: Donald Trump will be the first U.S. President since the franchise’s inception in 1962 to not have a James Bond film released during his presidency.
The James Bond franchise began in 1962, during the Kennedy administration. Since then, every U.S. President has seen at least one James Bond film released during their presidency, from one film during the two and a half year Ford administration, to four during the eight year Reagan administration. John F. Kennedy - Dr. No, From Russia With Love Lyndon B. Johnson - Goldfinger, Thunderball, You Only Live Twice Richard Nixon - On Her Majesty’s Secret Service, Diamonds Are Forever, Live And Let Die Gerald Ford - The Man With The Golden Gun Jimmy Carter - The Spy Who Loved Me, Moonraker Ronald Reagan - For Your Eyes Only, Octopussy, A View To A Kill, The Living Daylights George H.W. Bush - Licence To Kill Bill Clinton - GoldenEye, Tomorrow Never Dies, The World Is Not Enough George W. Bush - Die Another Day, Casino Royale, Quantum Of Solace Barack Obama - Skyfall, Spectre Donald Trump - Joe Biden - No Time To Die Counting unofficial films, Casino Royale (1954) released during the Eisenhower administration, Casino Royale (1967) released during the Johnson administration, and Never Say Never Again released during the Reagan administration. To be fair, part of this is due to the 007 franchise itself, which took an unusually long time to make a sequel to Spectre; the film could have opened in 2018, the same 3 year gap as the one between Skyfall and Spectre. If No Time To Die was released in its original November 2019 date, or of COVID-19 did not exist and it released in April 2020, Trump would have had a Bond film. On the other hand, if Trump handled COVID-19 better, No Time To Die could have opened in November 2020 (and if, you know, he wasn't a terrible President, he could have won a 2nd term), and he could have had a Bond film as well. Credit to u/JGorgon for pointing this out a month ago.
Just finished Mafia DE...mixed feelings [SPOILERS]
So I just finished the remake and wanted to give my thoughts. I have been a huge fan of the original game for years, so was really looking forward to this remake. However overall, although I certainly enjoyed it I believe it also missed the mark in huge ways: THE GOOD:
Voice acting was mostly good, Tommy I liked a lot more as he felt like a real working class joe turned mobster. I really enjoyed the interactions between the characters. I especially liked how Tommy’s friendship with Paulie and Sam was greatly fleshed out so they truly start to feel like your pals over the course of the game. Hell I even loved Sam despite knowing that he would betray me in the end. The extra scenes with Sarah were nice too. I always found it ridiculous in the first game that their relationship was basically friends>sex>wife with no real actual development or personality given to her. Seeing that she exists outside of just being a background character for most of the story was a great change.
Gameplay and gunfights were very fun, cars were a great joy to drive and just WOW does everything look amazing. Lost Heaven is incredible in the remake and the vintage cars are sexy as hell. Fantastic work all around aesthetic wise.
Some good story changes. Morello is fucking terrifying and I like how in the remake he is a considerably more powerful mob boss than Salieri, whereas in the original they were implied to be about both equally matched. I liked some of the minor tweaks too, like changing the diamonds to heroin for example. The Bon Appetite mission I thought was greatly improved in the remake. The original was mostly just a way to include a genre trope (hunting down a rat) where the remake uses it to instead flesh out the character of Salieri. Carlo is more sympathetic and we get to see just how much of a monster Sal really is.
The collectible cigarette cards were awesome! I really enjoyed how H13 is working to tie the story of all 3 titles together into a cohesive fictional lore.
THE BAD:
Waaaay too linear in mission design. The original game allowed much more freedom in how you go about completing missions, and the levels were a lot larger and more open. I understand that some design changes needed to happen in order to accommodate modern shooter mechanics, but it felt very much like a corridor shooter when the original game wasn’t like that at all. There was way, way too huge an emphasis on combat. The first Mafia included a variety of different change ups to missions that kept the game interesting. Visiting Rich People tested your ability to be stealthy AND nonviolent, Happy Birthday required you to figure out a puzzle under time pressure, Just for Relaxation tested your patience and ability to adapt, Moonlighting gave you the freedom to choose how the mission goes down etc. The remake had none of that, just go to the place and wait for the shooting to start.
Way too fast paced in terms of story. This ties into the previous point but DE seemed to be in a constant rush to get you to the next shooting segment without giving you time to ever relax. It’s also odd that they cut out so much from the original that utilized the city itself considering how gorgeous and fun it is to navigate the city now. You know how the original game had those annoyingly long car rides to Salieri’s bar? I honestly wouldn’t have minded them here. Being able to take in the city and feel like I’m going on a commute would have actually been enjoyable in the world that H13 created, and yet they barely give you any opportunity to do so.
The ending...just wow they fucked it up. Moonlighting was terrible. My favorite mission from the original is my least favorite from the remake...and that sucks. Moonlighting was originally awesome because it not only built an incredible amount of tension leading up to the heist, but it also gave you a taste of freedom that you were previously denied. You could choose your own weapons and car for example, which is fun from a player perspective but also works from a story perspective too. It allows you to understand just why Tommy went along with an obviously stupid plan...because it was a stupid plan that he could do his OWN way. No Vinny or Ralphie assigning him a gun and car, he (and the player) could do so themselves. No Salieri telling you what to do, it was a job that was all about Paulie and Tom. H13 completely misunderstood all of this and just thought “cool a bank heist” and the result is just disappointing and sad. The Death of Art also felt extremely disappointing. The wide open final arenas have been replaced by corridors and the whole thing felt like some on rails version of the original...just meh.
The Epilogue was...bad. The original epilogue was shocking and depressing, a reflection on the futility of mob life, how heartless and cynical the mob friendships are, and how a culture of treating human lives as expendable will ultimately come back around to destroy you someday. The new epilogue? “Uuuh family is important because yada yada muh family and also you gotta keep your family close because family is everything and also did I mention I have a family?” It was soooo saccharine, so poorly written, H13 can and has done way better and I’m shocked that a company that was able to pull of a scene that was so subtly acted and written as the Sal Marcano casino confrontation in Mafia 3 would choose to end the game on such a RIDICULOUSLY sappy note. Having Tommy surrounded by his family bleeding out while he exclaims ”You’re....safe now!” facepalm I’m pretty sure not even a 10 year old could write something so utterly cheesy as that. Absolutely ruined what made the original ending so impactful and I hate that there are people who have never played the first game who are now going to have their experience colored by this. Maybe I’m being over dramatic though, who knows.
Anyway those are my thoughts. Am curious if anyone agrees/disagrees with me. Overall I enjoyed the remake a lot and thought it brought some interesting things to the table, but it failed to capture much of what made the original game so special and well loved despite it’s outdated gameplay/graphics.
Tons of posts are asking about this town (mine included), so I decided to go through the /kelowna history and put all the responses in a central place. It can be a guide for visitors and Kelowna newbies in general. All the information has been gathered exclusively from posts here. If you'd like to add anything to the list, or see any errors, reply below and I'll add it to the main post below. (Mods, if this is long-term useful, you can sticky it.)
Activities & Things To Do
Indoor
Swimming pools (see Swimming Pools below)
Gaming (see Gaming section below)
Live music (see Live Music below)
Go-karts, arcade games, and mini golf at Scandia
Karaoke at Creekside pub
Play pool at McCullough pub
Bowling at McCurdy
Indoor rock climbing at Gneiss and Beyond the Crux
Sushi classes at Start Fresh Kitchen
Start to finish pottery at That Pottery Place
Crafts at the New Art Collective space.
Comedy at Dakoda's (Open mic night Thursday 7pm, $5 show at 9pm, Friday and Saturday at 7pm & 9pm)
Comedy at Dunnenzie's ("Big Slice Of Comedy", a pay-what-you-want show Wednesday at 7pm)
Adult and Kids beginner drawing and painting classes at The Dunbar Studio
Indoor batting cages at The Yardhouse (on Spedding Court)
Outdoor
Camping (see Camping below)
Hiking (see Hiking below)
Fly fishing (see Fly Fishing below)
Snow skiing & Snowboarding (see Skiing & Snowboarding below)
Go up to postil and find one of the large, open fields. This works better in the snow because it's more comfortable to lie on than dirt, but one can get creative if need be. Bring a tarp and blankets and warm clothes, fire supplies and snacks optional. Pretty much bed down under an open sky with zero light pollution, and watch the stars.
Ice Skating at Adventure Skate Trail at Apex in Penticton, Big White
Corn mazes (O'Keefe Ranch, etc)
Hay rides at MacMillan Farms
Tubing and Snowboarding at Big White
Drive from Lake Country to Vernon, then take Westside road back from the North Okanagan.
"The drive down this route beside the lake is one of our favourites. Stop at the salted caramel on the way for some good treats and coffee."
Beaver lake area. Car camping OK. Just take a left instead of going into the resort and you'll see the turnoff along the main road.
Peachland lake on the West Side, just above Princeton Rd. Few good sites along the lake to use and there some decent sized trout in the lake. There's a quarry area a lot of people use, but you go to the right along the lake there's some better spots.
Unknown name behind Shaw on enterprise. The entrance is between the BMW dealership and the Shaw building, right across the street from the back entrance to Home Depot.
Festivals & Annual Large Events
Great Okanagan Beer Fest
Fireside Sessions
Center of Gravity
Peak Pride & Pride week
ComicCon
Okanagan Eats
Hopscotch
Rock The Lake
Demin on the Diamond
Westjet wine tastings
Fat Cat (family)
Diner en Blanc
Downtown block party
Dragon boat
Ribfest
Bridal expo
Fly Fishing
Frazer Lake (bass)
Mission Creek
Trout Creek near Summerland (keep following the road until it turns to gravel)
Shannon Lake in West Kelowna
Food and Restaurants
Asian
Mad Mango (Malaysian)
Hoang Gia (Vietnamese)
Hoolala Chicken (Korean)
Chinese
Mei Wei Chinese Cuisine (in West Kelowna)
J-Wok (Gordon Drive)
Yum Yum Tree (in Capri mall)
Imperial Banquet (in Rutland)
Tradition (Lawrence)
Dog-friendly
???
Good for Groups
???
Indian
Made in India
Dawett
Dosa Crepes
Chutney Cuisine of India
Ramen
Little Tokyo Ramen Truck (Kirschner Road next to Copper Brewing on Saturday 3pm and Sundays 2pm)
Wasabi Izakaya
Thai
Mon Thong
Zabb Thai
Thai Terrace
Brunch
Bohemian
Craft
Okanagan Street Food
Sunny's Diner
Krafty
Central
The Grateful Fed
Canadian Brewhouse
El Dorado
French
Bouchon's
Hamburgers
Central Restaurant
Bin 4
Woody's (Lake Country, the Camp Burger is the fucking bomb, especially if you get elk instead of beef.)
Grateful Fed
Italian
Mamma Rosa's
La Bussola
Mexican / Comida Latina
Surfside truck (tacos)
La Fiesta (Rutland)
YLW Tacos
El Taquero
Fernando's
Pies
Lakeview market at the corner of Klo and LPandosy
Davidson's Orchard
Don o Ray
Pizza
Dunnenzies
Bellisimo
Okanagan Pizza
Hansen's (closed Mondays)
Smack DAB (big patio)
Neapolitan (Downtown)
Pizza Studio
Antico
Famoso (on Pandosy)
Subs / Sandwhiches
Woodfire bakery
Pearson's European Deli
Ferrara's Italian Market
Mediterranean Market (on Gordon)
Johnny's Meats
Safeway (Downtown)
Bread Co
Nourish
Sushi
Blue Tail
Ozeki's
Yama Sushi
Momo's
Maki Sushi
Ume
Tokyo1 (all you can eat sushi)
Sushi Zen (Rutland)
Nagano
Sakura (West Side)
Mi-Ne
Tasting Menus
Liquidity Winery in Okanagan falls
Salt & Brick
Mission Hill
Steakhouse
Cactus Club
Vegan & Vegetarian
Naked Cafe
Lake Tai
Frankie We Salute You
97 Street Pub
Not Dedicated Vegan, but a Decent Vegan Selection
Social 242 (delicious deep fried cauliflower!)
Curious Cafe (amazing pizza and vegan cheese)
Earls (a separate 8 items)
EK's Grill (has a dedicated menu)
SOY Asian Fusion (arguably the best fries in Kelowna oddly enough)
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
07382: [Debugger] Hang and memory leak when using save command. (hap)
07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
apple2_flop_clcracked:
The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
Highway Encounter (unreleased) [ICEknight]
Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
bus/ss50: Added support for additional SS-30 cards. [68bit]
MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
swtpc09.cpp updates: [68bit]
Added support for UniFLEX floppy disk image files.
Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
Fixed banked memory implementation.
Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
Added DC5 floppy controller as default slot option.
formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
unidasm updates: [AJR]
Added r65c02, score7, unsp12 and unsp20 support.
Fixed address shift for scudsp and hd61700.
upd7810: Fixed breakpoints, and added notes. [AJR]
trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
Refactored info XML creation code to improve performance. [Nathan Woods]
Allowed machine info fragments to be generated in parallel.
Changed formatting code to use I/O streams, and reduced redundant code.
Sort filtered devices lexically by short name.
Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
Lua engine updates: [Nathan Woods]
Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
Added a mechanism for Lua plugins to configure mandatory image devices.
Exposed input device classes, devices and device items.
Changed seq_poll_start to take the input item class as a string.
Added a hook before settings are loaded, allowing default input port values to be changed.
Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
nsc810: Implemented port bit set/clear. [Nigel Barnes]
hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
mindset.cpp updates: [O. Galibert]
Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
Fixed transparent blit.
Added modules, and implemented stereo sound module.
mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
RS-232 module is missing interrupt support for now.
atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
Currently supports i386, arm7, ppc, z80 and m6502.
Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
midvunit.cpp: Added stubs for linking support. [Risugami]
subsino.cpp updates: [Roberto Fresca, TeamEurope]
Added Victor 5 and Victor 21 speech emulation.
Added missing sample ROM dumps.
Confirmed the bipolar PROM dump for Victor 5.
pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
SGI Newport graphics updates: [Ryan Holtz]
Re-implemented logging code for external viewer.
Fixed 8 BPP overlay bit combination.
Fixed broken blending.
Added bit lane expansion, needed for proper double-buffered accesses.
Simplified default color accesses.
dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
agat: Added support for Nippel Clock slot card. [shattered]
Show decrypted KONAMI1 opcodes in the debugger. [smf]
wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
mu100: Dumped v1.03 BIOS. [Alexander Troosh]
mu80: Added wave ROMs. [Alexander Troosh]
mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
sbrkout.cpp: Verified main CPU clock frequency. [Guru]
subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
m72.cpp: Re-redumped GAL for lohtb. [parramon]
model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
at.cpp: Added seven additional BIOS dumps to at. [rfka01]
genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
(Selling) Disney, VUDU, iTunes, Canadian Google Play
I can only accept Google Pay for payment currently, will accept Amazon e-Gift Cards as well
Disney Codes All HD
Cinderella (Live Action) GP $3 (split Code, no points) Finding Dory GP $3(Split code, no points) Iron Man GP $4 (Split code, no points The Pirate Fairy MA $3 (Split code, no points) Star Wars: The Force Awakens GP $3 and iTunes $4 (Split code, no points)
VUDU HD $3 unless marked
American Sniper Batman Hush $5 Fast Five - Extended Edition Fast and the Furious 6 (Extended Edition) Fate of the Furious Furious 7 (Extended) Hunger Games $2 Hunger Games: Catching Fire $2 Krampus Magic Mike Twilight: Breaking Dawn Part 2 Wonder Woman
US Google Play (non Disney) $3 each
Hunger Games True Blood Season 5
iTunes $3 each
Expendables 2 4K Krampus HD The Boss (Unrated) HD iTunes XML - redeems in SD The Bank Job (Not MA) $1
Sony Movie Buff code (choose any title below) $4
All the Money in the World Alpha A Dog's Way Home Goosebumps 2 Holmes & Watson Hotel Transylvania 3 Miss Bala Open Season Passengers (2016) Peter Rabbit Slender Man Spider-Man into the Multi-Verse The Dark Tower The Emoji Movie The Equalizer 2 The Front Runner The International The Possession of Hannah Grace The Star The Tourist T2: Trainspotting Vantage Point Venom Vertical Limit White Boy Rick
Canadian Google Play Codes (Trading for Canadian GP codes or US codes, or $2 each
22 Jump Street 42 American girl Lea To the Rescue American reunion unrated American Sniper Apollo 13 Argo Atomic blonde Baby driver Back to the Future 1-3 Bad boys Barbie Video Game Batman begins Batman Assault on Arkham Batman Killing Joke Battleship Battlestar Galactica: Blood and Chrome Beautiful Creature Black Mass Blumhouse's Truth or Dare (unrated) Dunkirk Entourage Fantastic Beasts and Where to Find Them Game Night Jumanji Only the Brave Pacific Rim Uprising Paddington 2 Ready Player One Cloud Atlas Cloudy With a Chance 2 Cowboys Vs Aliens JL Doom The Dark Knight Returns Part 2 Suicide Squad: Hell to Pay Death Race 3: Inferno Dolphin Tale 2 Don't Breathe How the Grinch Stole Chrismas (Live) The Lorax (Newer) Dracula Untold Dragonheart 3 Dumb and Dumber to ET the Extraterrestrial Eliminators Fast and Furious 1-6 Fate of the Furious Focus Foxcatcher Gangster Squad Get Hard Get Out Ghostbusters 2016 Girls Trip Godzilla 2014 Godzilla 1998 Goosebumps Great Gatsby Grown Ups 2 Grudge Match Hail Caesar Hangover 3 Heaven is for Real Hellboy 2 Hobbit; Unexpected Journey Horrible bosses 2 Hot Pursuit Hotel Transylvania 1-3 How to Train Your Dragon 1 and 2 Identity Thief Inception Inferno Inherent Vice Into the Storm Jack the Giant Slayer Jason Bourne Bourne Identity, Supremacy, Legacy Jaws Jersey Boys Jupiter Ascending Justice League JL Gods and Monsters JL Throne of Atlantis Kick Ass 2 King Kong Les Miserable Life 2017 Live Die Repeat: Edge of Tomorrow Lucy Mad Max Fury Road Madagascar 3 Magic Mike XXL Man of Steel Minions My Big Fat Greek Wedding 2 Neccessary Evil: History of DC Villains Neighbors Neighbors 2 Non-Stop Oblivion Pacific Rim Passengers 2016 Paul Unrated Peter Rabbit Pitch Black Unrated Pitch Perfect 1- 2 Racing Hearts Resident Evil Resident Evil Final Chapter Resident Evil Retribution Ride Along 2 Rock of Ages Run All Night San Andreas Sausage Party Serenity Seventh Son Sex Tape Shawshank Redemption Sherlock Holmes 2 Sicario: Day of the Soldado Sing Snow White and the Huntsman (Extended) Somewhere in Time Spiderman Homecoming Split Storks Straight Outta Compton (Unrated) Suffragette Suicide Squad Suicide Squad Extended Superman: The Movie T2: Trainspotting Talledega Nights: The Ballad of Ricky Bobby Tammy Taxi Driver Ted Ted 2 Unrated Amazing Spiderman Amazing Spiderman 2 Angry Birds Movie Big Lebowski Breakfast Club Chronicles of Riddick (Unrated Directors) Conjuring Croods Dark Knight Dark Knight Rises Dark Tower The Darkness Death of Superman Equalizer Fifth Element Girl on the Train Hobbit Unexpected Journey Extended Hobbit Battle of 5 Armies Hobbit: Desolation of Smaug The Hulk 2003 Huntsman: Winter's War Incredible Hulk The Interview Lego Batman Lego Ninjago Last Starfighter Legend of Tarzan Lego Movie The Lost World JP The Man from UNCLE Man with the Iron Fists Monuments Men Nice Guys The Night Before The Other Guys Professional Professional (Extended) Purge Anarchy Scorpion King Scorpion King 3 Secret Life of Pets Smurfs 2 The Wedding Ringer This Is 40 Total Recall 2012 Total Recall 2012 (Extended) Trainwreck Trolls Turbo Unbroken Underworld Underworld Awakening Underworld: Blood Wars Unfriended Vacation War Dogs We're the Millers White House Down Wizard of Oz Wonder Woman Your Highness (Unrated) Home The Sting Dead in Tombstone (Unrated) These Canadian Google Play codes will not port: (Fox titles will port if you account is Canadian) $2 each Creed Princess Bride Tomb Raider 2018 Terminator 007 A View to a Kill 007 Casino Royale 007 Diamonds Are Forever 007 Die Another Day 007 Dr. No 007 For Your Eyes Only 007 From Russia With Love 007 Goldeye 007 Goldfinger 007 License To Kill (1989) 007 Live or Let Die 007 Moonraker 007 Octopussy 007 On Her Majesty's Secret Service 007 Quantum Of Solace 007 Skyfall 007 Spectre 007 The Living Daylights 007 The Man With The Golden Gun 007 The Spy Who Loved Me 007 The World Is Not Enough 007 Thunderball (1965) 007 Tomorrow Never Dies 007 You Only Live Twice Abraham Lincoln: Vampire Hunter Allied Anchorman 2 Arrival Bad Grandpa 0.5 Birdman Black Swan Captian Underpants Daddy's Home Dawn of the Planet of the Apes Deadpool Die Hard 1-4 Edward Scissorhands Enough Said Epic Everybody Wants Some!! Exodus Gods and Kings Fantastic Four (2015) Fences Flight GI Joe Retaliation Garfield: The Movie Ghost in the Shell Hansel and Gretel: Witch Hunters Heat Hitman: Agent 47 Home Alone Home Alone 2 Ice Age Ice Age: The Meltdown Ice Age: Dawn of the Dinosaurs Ice Age: Continental Drift Independence Day Independence Day: Resurgence Interstellar Jack Reacher Jack Reacher: Never Go Back Jack Ryan: Shadow Recruit Jackass Presents: Bad Grandpa Kingsman: Secret Service LA Confidential Labor Day Life of Pi Man on Fire Maze Runner:Scorch Trials Mike and Dave Need Wedding Dates Miss Peregrines's Home for Peculiar Children Monster Trucks Nebraska Night at the Museum Night at the Museum: Battle of the Smithsonian Night at the Museum: Secret of the Tomb Noah Office Christmas Party Paranormal Activity: The Marked Ones Percy Jackson: Sea of Monsters Predators Project Almanac The Revenant Rio Rio2 Rio 2 Sing A Long Rise of the Planet of the Apes Runner Runner Say Anything Scrooged Selma Silence Spy Star Trek ST: Into Darkness ST Beyond Strawberry Shortcake: Berry Best in Show, Hi-Tech Fashion, Snowberry Days, Sweet Sunshine Adventures Taken 2, Taken 3 (unrated) Teenage Mutant Ninja Turtles (2014) TMNT: Out of the Shadows Terminator Genisys The Big Short Book Thief Book of Life The Drop The Fault in our Stars The Gambler The Guilt Trip The Heat The Internship The Longest Ride The Martian The Maze Runner The Peanuts Movie The Rocky Horror Picture Show The Secret Life of Walter Mitty The Usual Suspects The Wolf of Wall Street There's Something About Mary Top Gun Transformers 1-4 Whiskey Tango Foxtrot Wild Wold War z X-men X-men Days of Future Past (and Rogue Cut as seperate titles) X-Men Origins: Wolverine X-men Apocalypse X-Men First Class X-men the Last Stand X2 : X-men United Zoolander Zoolander 2 xXx: Return of Xander Cage 10 Cloverfield Lane 13 Hours: The Secret Soldiers of Benghazi
A man who calls himself Master Joe has been sending the same creepy-ass messages to girls on OKC for going on 7 years now. Behold, the wonder of: SLUTTY FUCK BIMBO WHORE DOLL Part 1: "Oh, I love the way you look, your beautifully made up face with red bulbous lip and coal black eye make up, your great hair, long whore red slut claw nails and great legs spread wide to expose your hot booty ass and pretty clit pole. Your ultra micro minis are never too short and you fuck me slut heels are never too high. Love to see the photos of how you are going to look --- bimbo slut whore fuck and suck doll in action. I want you to be my big titted platinum blond ultra glam bimbo slut whore fuck and suck shemale doll. Your hair highly teased and colored platinum blond. Your make up heavy slut whore glam makeup will permanently tattooed on your face, so that even after many face fuckings, you make will be whore perfect under the dry cum you wear on your face. And your whorey hot red very plump bulbous lips will be surgically enhanced so that everyone will know that your lips were made to attract and suck cock. Yes Whore Doll I will buy you huge HH breast implants with one inch nipples tattooed whore red. And your Bimbo red six inch nails that make it impossible to do anything but suck cock and fuck. Every finger will be adorned with large rings and you hands will be adorn with fingerless gloves. Three sets of big rhinestone hoop earrings and 5" rhinestone choker with a "D Ring" frame my whore's make up face ... Ready for sucking. Through the "D Ring" is a rhinestone and red velvet leash with which I lead and exhibit you to the world. I command that Whore Doll continuously recite: Whore Doll will only feel, perceive, live, and exist on their instinct to obey, suck, and fuck for Master Joe. Whore Doll will only exist to be slutty, to be bimboish, to be submissive, and to have lots of perverted kinky lustful sex. Whore Doll will only exist to wear tons of permanent gaudy heavy whore glam makeup, velvet or shiny satin hooker micro outfits, to wear the very highest stripper heels and very longest whore red nails. Whore Doll will only exist to keep the sluttiest whore image possible through surgical modifications for a fake bimbo barbi plastic face, lips, huge HH size breast implants, dramatically reduced waist and feet that will be made for 10 inch and higher heels. Whore Doll will only exist to be a whore, tramp, stripper, bimbo trophy toy doll object, escorts and a porn star. Whore Doll will only exist to suck cock, be fucked, exhibited and humiliated in semi public and public places. Whore Doll will be the fuck and suck bimbo whore doll lover of Master Joe and his dog Ram. Whore Doll recalls every memory and thought sexdecillion more times intensely and vividly than the last. Whore Doll will not understand or care about boredom, consciousness, time or the real world they merely exist in a state of constant lucid trance reality. Whore Dolls will not question or become curious about their reality they can only accept and perceive their reality. Any time a Whore Doll asks a dumb question she will become sexdecillion more times entranced, mindless, horny, submissive, bimboish, obedient, slutty, gaudy, and feminine as a Whore Doll. Any time a Whore Doll goes against any mantra your sub conscious will repeat the mantra perfectly in their mind without them knowing it sexdecillion times. I command that you dress in red velvet cheek shorts (like the slutty bimbo shorts you love) or 9 inch micro minis with a matching red velvet bra top that only covers the center of your slutty big tits. Your tits will be pierced to accept large dangling rhinestone earrings. To show off your bimbo piercing, each velvet bra top cup will be slit to allow the large rhinestone jewelry to dangle through the center of you bra. You will always be in 9 inch stiletto fuck heels and adorned with 3 inch wide rhinestone ankle bracelets. In the winter you will wear very short white mink jackets lined in velvet. Otherwise you will wear velvet or leather biker jackets. I will show you off to the world on a leash, rubbing and "feeling up" your bulbous tits, your bimbo booty and fuckous black fishnet covered legs. I will take you to the malls, clubs, casinos and other great places. Then I will command you to suck my cock and drink my cum. My nasty tramp will be placed on a diet of cum. My hot cock will fuck your slutty ass ... Ramming my bimbo slut into the wall. You will be fuck like the nasty whore you are. You will be shared with my friends and the world as my special slutty whore." Part 2: "Dearest Fuckous Bimbo Slut Whore Doll Harlot, Oh my Fuck Doll, I love your fuckous kinky lustfully “slut meat” thoughts. You are such a hot decadent sinful Bimbo Slut Whore --- I love your decadent hedonistic whorey desires --- and your slut ways --- stroking you clit pole until your clit raged with cum --- I bet you licked up your cum. I love your decadent whorey displays and slutty actions. You will live a life of extreme ultra glam decadence, lustful perversion and total exhibition without any inhibition was so ever. I will dress you in velvet, satin, rubber latex or lycra PVC ultra micro minis worn very very low on your hips and cut so low in front to exposed your body down to just above your clit pole cock and cut so low in the back to exhibit your whorey ass crack (easy for Daddy to finger in public) and skimpy top with you highest heeled fuck me shoes/ankle boots and black stockings. Your hair must be a highly teased large hair do and your slut face must be heavy made up -- whorey foundation make up -- whore eyes with heavy eye linier extended just past your eye, eye shadow, long false eye lashes and mascara -- the reddest pouty slut lips outlined to make them attract every cock in the room. Red slut nails as long as possible and large rhinestone jewelry (earrings, collar, ankle bracelets, at least 2 rings on each slut finger, bracelets, noise ring and belly jewelry). Your slutty face will have permanent ultra glam Barbi dimples --- each face cheek will be pierce with 1 carat diamond studs to create the ultimate Bimbo Barbie dimples (just like one of the bimbo slut whores on Rock of Love). I love my Bimbo Slut Whore to also wear multiple very large hoop earrings. I will be very proud to display my slut whore and I share your decadent desire that it “makes it kinkier when they know“. I look forward to holding you, kissing you, fondling you and feeling you up and ultimately fucking your whorey red mouth and you booty pussy ass. I am a six figure salary executive who is financing the surgical enlargement of my Bimbo Slut Whore’s breast to “HH” tits by a plastic surgeon and if needed, removing select ribs to reduce your waste. Your nipples will be enlarged to the size of silver dollars and each will be pierced during your surgery. My Bimbo Slut’s lips will be enlarge surgically to provide pronounced “whore fuck lips“, ready for a long cigarette or a large cock. And yes Whore Doll, you will wear rhinestone and diamond ultra max glam "grills" in your mouth except when you are sucking cock. What a vision... heavy glam whore doll make up, highly teased massive platinum blond hair, ultra max ghetto whore rhinestone and diamond grill framed by extremely plump bulbous velvet red whore doll lips. At clubs and bars you open your whore doll lips and slutty exhibiting… pumping your tongue in and out with three piercings and tattooed tongue with the words "WHORE DOLL" between your ultra max ghetto whore rhinestone and diamond grill. After two months of practice in platform heels gradually increased from six to nine inch heels, you feet will be surgically modified to walk comfortably in 8, 9 or even 10 inch slut fuck heels. Yes, the nail salon will add extremely long 6-inch claws that will need to be maintained weekly. Such Slut Claws will render you incapable of doing anything but fucking, sucking or exhibiting your slutty whore body at my command. Your clit pole will be adorned with a big gold ring with a multi-karat rock and I will insert your favorite remote controlled vibrating butt plug in your slutty cunt ass. You would look so great in a white velvet ultra micro mini (yes, I love my Bimbo Fuck Doll to be in micro minis less than 8 inches long --- your skirts are never too short) with matching thong and fingerless gloves. Your large bulbous bimbo breasts displayed in a matching white velvet bra slit for your long dangling rhinestone nipple jewelry. Because most bra tops will only cover the center of tits on a Bimbo Slut with HH tits, Daddy loves to show off his love investment in enhanced boobs for my Bimbo Fuck Slut Whore in this way. Your fuckous legs will be covered with black fishnet stocking, short white patent leather platform boots with nine-inch heels and 4-inch wide crystal boot chains on each boot. Daddy’s Bimbo cock sucker teases up here big platinum hair to nearly a foot high and almost as wide, heavy makes up her whorey hot face and adds inch long eye lashes with heavy black mascara that “pumps up the volume“. Each ear is adorned with four sets of large crystal dangling earrings and a matching 4 inch wide matching choker with a large D Ring for wrist restraints and a leash is displayed around my slut’s neck. The right side of my slut noise is also pierced with a rhinestone chain connecting to a fifth hole in her ear. Daddy’s Bimbo Tramp also has two tongue piercing and a belly button piercing. By now, my fuckous slut whore's red nails are at least 6 inches long and growing with at least 10 rings on each clawed hand. Because you are such a whore, masturbating her slut pussy in public, your Daddy restrains you clawed hands using rhinestone restraints that hook on you choker D Ring and connect to locking rhinestone bracelets on each wrist (over your long white velvet fingerless glovers). Your short white mink biker jacket and a long cigarette dangling from you lips finishes off my bimbo's outfit. Before we go out to dinner, we have champagne and my whore's enhanced bee stung red lips sucks my large thick cock to completion and swallows my cum. When we arrive at the parking garage in Daddy’s new black Cadillac, I escort you out of the car. You don’t bother to pull down you micro mini skirt so that it is now only cover 5 inches, leaving all of your crotch and part of your ass exposed. Oh, you are such a exhibitionistic Bimbo Slut Whore --- I through you on to the hood of the black Cadillac --- What a vision, your foot high teased up platinum blond hair rising from the hood like an ornament -- Slut clawed arms wide apart and clutch each fender -- White mink and velvet whore contrasting against the shiny black hood (the way a 5 karat diamond ring contrasts with the black velvet box it sits in). I mount my Bimbo Fuck Slut and ram my cock into her booty pussy ass until we both cum with pleasure. After the pussy reaming, I command that you lick up all the cum from the hood of the car. At the dimly lighted restaurant, I fondle your large HH tits, finger your ass pussy and rub your whorey clit through your thong. I order a double shot of vodka in a drinking glass for you to make a special drink. Holding the glass to the tip of your pretty clit pole and you piss into the glass, stir and drink the double vodka and piss cocktail. We then passionately kiss and feel each other. After dinner, my platinum big haired Bimbo moves under the table and sucks my cock. After paying the bill we stroll out side, when you say you have to piss again. Daddy tells you to piss in the alley, hoping that others will see my nasty slut pissing in the streets. After my hot fuck slut is finished, Daddy pull up your short velvet micro mini, pull down you thong and remove you vibrator and ram my cock with enough force to knock you against the brick wall. After what seems like an hour of back door fucking, you also cum. What a slut ... after being fuck up the ass, the sight of a heavy make up whore with platinum big hair, displays gobs of cum dripping from her fishnet legs for Daddy’s exhibition to all. As we walk from the alley, three large black high school age males ask me to share my slut whore with them. One boy pulls out his large fat rod and shoves it in my Fuck Whore’s mouth, a second black stud rams his cock in your whorey lubricated ass and the third black boy slides his cock between your huge bimbo tits --- jerking and pounding until his cream cum covers your face and body. My Bimbo Fuck Whore is fucked into a lust frenzy with here big teased platinum blond hair bobbing up and down and her huge tits bouncing in a lusty fever. After three rounds of shoving, ramming and sucking the black boys each shove a $100 bill in your white velvet bra. Daddy will use this money for buying my whore more slut wear and make up. While Daddy could not resist the opportunity of sharing is Bimbo Whore Slut with young street blacks; he usually arranges sharing orgies in penthouse suites in the best hotels. At night, I will keep you safe in your room covered with red velvet walls, mirrored ceilings and floor. Depending on Daddy’s wishes and my sluts behavior, she will sleep either bound in her heart shaped black velvet bed or in a red and gold velvet cage within the bedroom. Love Joe XOXOXOXOX" SUPER SPECIAL RARE Part 3: "My Very Dearest Cum Slut Whore Little Miss Harlot Doll, My Fuck Doll, I command that you becum my Decadent Super Trophy Bimbo Slut Whore -- sluttiest, trashiest, nastiest, hedonistic, sinful cock candy whore in heat. I am looking for a nasty, trashy “teased up” platinum blond cock whore with ultra micro minis that are never too short and large breasts that are never too big… driven by the desire for decadent lustful pleasure, perversion, ultra glam transformation/modification and total exhibition without any inhibition what so ever. I want to display my Bimbo Slut Whore for all to see --- fondling and feeling you up in public --- fucking and sucking --- and whoring you to friends. Oh, my Bimbo Fuck Doll, I want to fulfill your dreams, including large implant HH tits with pierced silver dollar nipples, your waist reduced surgically (even Barbi would be jealous) and your hot whorey lips pumped up to the max -- creating a red whorey inflated bulbous pout that appears that you are always sucking an invisible cock. Your hair will be volumized with hair extensions and hair weaves into a large teased up foot high platinum blond hair do. Your 6 inch slut claws will be grown to 9 inches. Your feet will be surgically modified so that you will be very comfortable in 9 and 10 inch heels, will no longer be able to walk in any shoe or boot with less than 6 inch heels. Your eye brows will be shaved and permanent black highly arched eye brows will be tattooed on your slut face. Eventually heavy whore make up will also be tattooed on your slut face, but you’ll insist on enhancing your permanent make up with dramatic accents. For breakfast you have hot cum. After I fuck you red bulbous whore lips and you swallow my throbbing cock's cum, we will passionately French kiss while I finger your ass and rub your clit to completion. Daddy will then fuck your slut pussy ass hole, ramming my Bimbo Slut Whore against the red velvet wall of your room with force. As we cum, you shake with pleasure and scream obscenities that only Satan could have authored. Two large gold poles are located in the center of your red velvet walled bed room with mirrored ceiling and floor. During the daytime, I tie my Bimbo Whore against the poles with your legs tie with coarse rope so that your slut crotch is wide open for a e-camera to photograph online. You are wearing custom 16 inch heeled black velvet short ballet boots. Since your legs are lashed tightly against the gold poles with rope, my Bimbo Slut Whore has no trouble standing straight up in 15 inch ballet boots. Each hand with, now, 7 in slut claws is tied tightly with red velvet rope that is threaded through a pulley in the ceiling and back down to where the velvet rope is tie my Bimbo Slut Whores large nose ring. Such is the position of the velvet rope, that if you try to rest or relax your arms, the pulley driven rope will yank the large nose ring from you nose leaving a large hole --- thus the Bimbo Slut Whore must spend most of her limited mental capacity on positioning her arms such that her nose does not hurt. My Slut Whore is wearing a special black velvet bra (size HH) where the short 1/8 inch sharp pins are sew in erect so that all 200 stinging pins fully penetrate your soft flesh tits while velvet touches tit flesh in between the pins. A large black dildo is lodged into your throat and held in place by you red lipstick bulbous whore lips. To take care of your clit rod, Daddy hooks up a large ring around your cock with alligator clips that clip on your balls. Yes, my Bimbo Slut Whore, a another electrode was hooked to a large stainless steel dildo that I inserted in your whorey ass. With a remote control, I apply pulsing electrical current to the device that sends a current to your clit. As I increase the current to pulses become more rapid and shorter in duration until you explode with cum --- shooting gobs of cum across the room. Because my Bimbo Slut Whore soiled her room with cum, Daddy must whip the Whore with a whip made of velvet strips that tickle, rather than mar my Whores body --- but the whipping caused even more sluttish activities --- the Bimbo Slut Whore excretes a mixture of cum and piss from her pussy as she shakes with pleasure. In the evening, we will go out to a dance club. You will be dressed in fishnet stockings and day-glow pink velvet ultra micro mini worn very very low on your hips so that the top of the crack of your ass is displayed and your 4 inch mini so very short that it barely covers your crotch and stop sign red velvet thong. Matching fingerless gloves and a velvet bra top (with openings for your nipples and nipple jewelry to be exposed and dangling from the center of your huge tits complete the outfit. Matching custom 9-inch chrome steel heeled pink velvet platform boots covered with rhinestones will adorn your legs. A white mink biker jacket with matching pink velvet trim adorns my Bimbo Slut’s body. After embellishing your tattooed make-up with additional heavy whore make up, your platinum blond hair is teased as large as possible. A 5-inch rhinestone collar with a D Ring and 5 inch rhinestone bracelets are added to your outfit. A pink velvet leash is attached to the D Ring and is used to lovingly display and control my Whorey Bimbo Slut. On each 9-inch claw are at least two large karat rings. Around your cock is a large gold ring with a 7-karat stone. On the way to the club, you beg me to allow you to rub your very obviously hard clit pole cock. I pull your pretty tattooed clit pole cock out from the red velvet micro thong and you start to pump your clit pole cock with your 9-inch claw hand. Pumping slow at first, but faster as we approach the club. WOW... as you step out of the limo... you cum in the gutter outside the club and then place your pretty clit pole cock back into the red velvet micro thong... WHAT A VISION OF TOTAL DECADENCE AND LUST. When we arrive at the club you start to dance in the most sluttish fashion, open your enhanced bulbous Fuck Red Whore lips wide in a simulated sucking fashion, and grinding your booty ass into my pant cover cock, right on the dance floor. Then my Bimbo Tramp turns around and knees in front of my cock and continues the sucking motion with her bulbous red lips and pierced tongue. My whore then unzips my pants and my rod plunges out greeting my Cock Sucking Fuck Whore. As you open your enhanced bulbous Fuck Red Whore lips wide and insert my throbbing cock into your fuck hole lips, the club crowd cheer and watches with decedent pleasure. Bimbo Fuck Whore Tramp is the best blow job around. Then you crawl over to me and I help you up. We then French kiss, enjoying the grand exhibition and display of my nasty Bimbo Fuck Whore Slut. By now the entire club has followed your decedent example and is fornicating throughout the club. You have drawn the attention of 10 men who each proposition you to suck, fuck and use you for all their pleasures in a private club room upstairs. Your private whoring income and my six figure income will keep my Bimbo Whore Slut in a decadent and lustful style. During the evening, you would drink vodka cock-tails made with my pee. After all of the men and I have used you, you would lie naked on the carpeted floor while I cum on your Whorey body. Then I fuck your whore booty pussy ass, As I ram my cock into your hole and induce the ultimate sinful pleasure, my Whore’s body starts to shake with pleasure as your 9 inch chrome steel slut heels thrash in the air and your 9 inch claw nails uncontrollably shake with uncontrolled pleasure. After the cum dried, you would dress and we would return home to your velvet and mirrored room where you would be showered and place in your plush velvet cage. What a filthy nasty Bimbo Slut Whore Tramp .... Lovingly, Joe XOXOXOXOXOXOX" Llllladies?
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
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